Tuesday, January 28, 2014

Third place on the GLOBAL GAME JAM 2014!


Well, this year's Global game jam has passed and we've won third place for best idea, story and concept. Like last year we had a lot of fun with all of the people there. It's a really great experience to meet tons of guys and girls who are in love with game development just like us, there were many youngsters that learned from us, and there were some experienced developers that thought us many things. As always, this was a learning experience for both of us, especially for our programmer Martin, who once again stepped into the unknown and learned a great deal while creating this game, I on the other hand learned how much drawing there is in an adventure game and wouldn't do it again without the help of another artist!
(just kidding). The thing I was happy about was that our team is slowly expanding. This year our Music guy Bojan (audio engineer or whatever they're called), came with us and made some lovely themes which made our game what it is really. Then we had another team member Dino, who helped with the writing and story which was also a great lift of my shoulders because besides game design and art this task was always on me too. So I think that this is why we managed to pull of a complete game on a Game Jam. Yup, you heard right! We had an idea and managed to finish it from start to end, which is a great success for us given the small amount of time we had on our hands. Our guess is that our weekends that we spent working on games with Martin (instead of going out with our girlfriends) paid off, because we were better organised and everyone managed to fulfill every task that was written on our TASK PAPERS (you know those papers with food and yogurt stains on them). 

So here you go, try out our latest point&click adventure:

And if you haven't already, play the latest version of WizTown Battle with a close friend...or your mom :

We want to write more on our blog and there is so much to share about our amateur experiences as game designers. We really learned a lot. We will try to find the time, but feel free to PM us anything you want on our facebook page:

https://www.facebook.com/ShoopyGame

All the best, dear readers!



Saturday, January 18, 2014

Version 1.2 is live!

Hello dearest fans, we are sorry that we don’t write that often, but being employed and working on games in our free time left us with so little time that we barely have enough to respond to messages and comments. But we’re still here working hard and slowly getting ready for the Global Game Jam 2014. But this isn’t a blog post about US, it’s about WizTown battle! Our first game on GameJolt.com since 9th of December that got:
·         1097 views
·         602 plays
·         27 ratings which gave as an Overal Rating of 4,6 from 5
·         Lot of comments, suggestions and thoughts from fans.
·         And yea….we earned our first 1.09$ from ads and had a little celebration! Thanks Gamejolt!
For us, these numbers mean a lot. We will continue working on WizTown Battle, we will keep it playable in your favorite Web Browsers and it will be free to play forever. We plan on adding many levels, new towns and new Dragon Heads J But for now, let us tell you what we added in this version:

Bugs Fixed:
·         Fixed in-game music loop bug (now the music loops properly).
·         Fixed game running in the background while on tutorial screen.
·         Fixed some collision issues.
·         Fixed Fath’s death animation.
·         Improved overall code.
·         The tutorial screen now only appears when you run the game through the PLAY button on the splash screen. It does not appear every time when you replay the level or run it through the level screen.
·         The opening chest with our logo now only appears the first time you start the game.

V1.2 News:
·         Particle effects added on Wiz Bullet (fancy!)
·         Wiz bullet got some new art and animation.
·         Dragon Head death animation improved.
·         Added mute button on splash screen. For now it mutes all audio(music+ sound effects).
·         Removed “like us it’s motivating” pop up window on level screen.

Future Plans:
·         After purchasing a Construct 2 license, we are now able to add more levels. This is our priority.
·         After working on a game for World Game Development Championship 2013, we now know how to add achievements in a game. We plan to do this in WizTown Battle also.
·         Pause screen and more particle effects are also coming in next update.
·         We plan on making new character abilities and new Dragon Head abilities which will keep the game difficult but fair, both for players and the AI. J

·         And there are many other things we keep secret for now.