Saturday, January 18, 2014

Version 1.2 is live!

Hello dearest fans, we are sorry that we don’t write that often, but being employed and working on games in our free time left us with so little time that we barely have enough to respond to messages and comments. But we’re still here working hard and slowly getting ready for the Global Game Jam 2014. But this isn’t a blog post about US, it’s about WizTown battle! Our first game on GameJolt.com since 9th of December that got:
·         1097 views
·         602 plays
·         27 ratings which gave as an Overal Rating of 4,6 from 5
·         Lot of comments, suggestions and thoughts from fans.
·         And yea….we earned our first 1.09$ from ads and had a little celebration! Thanks Gamejolt!
For us, these numbers mean a lot. We will continue working on WizTown Battle, we will keep it playable in your favorite Web Browsers and it will be free to play forever. We plan on adding many levels, new towns and new Dragon Heads J But for now, let us tell you what we added in this version:

Bugs Fixed:
·         Fixed in-game music loop bug (now the music loops properly).
·         Fixed game running in the background while on tutorial screen.
·         Fixed some collision issues.
·         Fixed Fath’s death animation.
·         Improved overall code.
·         The tutorial screen now only appears when you run the game through the PLAY button on the splash screen. It does not appear every time when you replay the level or run it through the level screen.
·         The opening chest with our logo now only appears the first time you start the game.

V1.2 News:
·         Particle effects added on Wiz Bullet (fancy!)
·         Wiz bullet got some new art and animation.
·         Dragon Head death animation improved.
·         Added mute button on splash screen. For now it mutes all audio(music+ sound effects).
·         Removed “like us it’s motivating” pop up window on level screen.

Future Plans:
·         After purchasing a Construct 2 license, we are now able to add more levels. This is our priority.
·         After working on a game for World Game Development Championship 2013, we now know how to add achievements in a game. We plan to do this in WizTown Battle also.
·         Pause screen and more particle effects are also coming in next update.
·         We plan on making new character abilities and new Dragon Head abilities which will keep the game difficult but fair, both for players and the AI. J

·         And there are many other things we keep secret for now.

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