Tuesday, February 18, 2014

WizTown Battle is now available on IndieDB. Play the game while it's still in development! We want Your feedback as early as possible  so we could fit the game to our players' liking. Share some thoughts and ideas with us and if we can, we'll put the best of them in upcoming levels! 

You can try the Windows version immediately. Linux and Mac versions are still waiting authorization from the site, but we expect them to be approved in the next two days.

We thank our dear fans for their support.

 So go ahead and see how WizTown looks on your PC


WizTown Battle Windows, Mac, Linux, Web game

Saturday, February 15, 2014

As promised, this weekend we bring you our latest 1.3 version of WizTown Battle!!! LEVEL 2 is yours to conquer!!!

Try it here: http://gamejolt.com/games/arcade/wiztownbattle/19957/

Once again, this would not have been done without the support of our dear fans, player and supporters! One more artist joined our small team and we thank her for the art she has provided. Thx SacredMushroom.

General changes:

  • Now, Wiz is getting tired if you spam the space button too fast, making you unable to move or fire for 2 seconds.
  • The Dragon Head now leaves instead of dying on level 1 and 2.
  • Added dialogue clouds.
  • Removed facebook button.
  • Added “Lewt” button which leads to “Lewt” screen.
  • Lewt Screen is where you view your skills and get extra tips on how to use them. Every new skill goes to this screen, so make sure to check it after receiving completing a level. You will not gain new skills after every level, but the Dragon head might ;)
  • Added particles effects to Boss bullets.
  • Lots of code and difficulty optimizations
  • Changed intro chest texture. (woody!)

V.1.3 NEWS:

  • Level 2 is now available after you complete level 1 ! ! !
  • A WHOLE NEW LEVEL (don’t want to spoil anything, play it!)
  • Added sound effect and animation when unlocking level 2 in Levels screen.
  • Added new Fath ability when pressing the “up” button (level 2 only) 

After the purchase of the full version of our game engine we can make as many levels as we want, only time and money are preventing us from doing so. So please, if you like our game, share it with your closest friends. We will continue making new levels with your support and we will always keep WizTown Battle free to play.
All comments, ideas, criticism, good or bad remarks, found bugs or suggestions are much appreciated and very welcome. Please give us feedback because this is what keeps us going.

Follow us on twitter: https://twitter.com/ShoopLor

Sunday, February 2, 2014


OUR FIRST LETS PLAY VIDEO!!!

This morning we fell out of our chairs when we saw our first lets play video! 
We thank Balincoe for making it and we hope we'll get more lets plays about our latest
game "Who I am". Watch the video now:



Our latest version of  "Who I am"  is now playable directly from your favorite browser!






Tuesday, January 28, 2014

Third place on the GLOBAL GAME JAM 2014!


Well, this year's Global game jam has passed and we've won third place for best idea, story and concept. Like last year we had a lot of fun with all of the people there. It's a really great experience to meet tons of guys and girls who are in love with game development just like us, there were many youngsters that learned from us, and there were some experienced developers that thought us many things. As always, this was a learning experience for both of us, especially for our programmer Martin, who once again stepped into the unknown and learned a great deal while creating this game, I on the other hand learned how much drawing there is in an adventure game and wouldn't do it again without the help of another artist!
(just kidding). The thing I was happy about was that our team is slowly expanding. This year our Music guy Bojan (audio engineer or whatever they're called), came with us and made some lovely themes which made our game what it is really. Then we had another team member Dino, who helped with the writing and story which was also a great lift of my shoulders because besides game design and art this task was always on me too. So I think that this is why we managed to pull of a complete game on a Game Jam. Yup, you heard right! We had an idea and managed to finish it from start to end, which is a great success for us given the small amount of time we had on our hands. Our guess is that our weekends that we spent working on games with Martin (instead of going out with our girlfriends) paid off, because we were better organised and everyone managed to fulfill every task that was written on our TASK PAPERS (you know those papers with food and yogurt stains on them). 

So here you go, try out our latest point&click adventure:

And if you haven't already, play the latest version of WizTown Battle with a close friend...or your mom :

We want to write more on our blog and there is so much to share about our amateur experiences as game designers. We really learned a lot. We will try to find the time, but feel free to PM us anything you want on our facebook page:

https://www.facebook.com/ShoopyGame

All the best, dear readers!



Saturday, January 18, 2014

Version 1.2 is live!

Hello dearest fans, we are sorry that we don’t write that often, but being employed and working on games in our free time left us with so little time that we barely have enough to respond to messages and comments. But we’re still here working hard and slowly getting ready for the Global Game Jam 2014. But this isn’t a blog post about US, it’s about WizTown battle! Our first game on GameJolt.com since 9th of December that got:
·         1097 views
·         602 plays
·         27 ratings which gave as an Overal Rating of 4,6 from 5
·         Lot of comments, suggestions and thoughts from fans.
·         And yea….we earned our first 1.09$ from ads and had a little celebration! Thanks Gamejolt!
For us, these numbers mean a lot. We will continue working on WizTown Battle, we will keep it playable in your favorite Web Browsers and it will be free to play forever. We plan on adding many levels, new towns and new Dragon Heads J But for now, let us tell you what we added in this version:

Bugs Fixed:
·         Fixed in-game music loop bug (now the music loops properly).
·         Fixed game running in the background while on tutorial screen.
·         Fixed some collision issues.
·         Fixed Fath’s death animation.
·         Improved overall code.
·         The tutorial screen now only appears when you run the game through the PLAY button on the splash screen. It does not appear every time when you replay the level or run it through the level screen.
·         The opening chest with our logo now only appears the first time you start the game.

V1.2 News:
·         Particle effects added on Wiz Bullet (fancy!)
·         Wiz bullet got some new art and animation.
·         Dragon Head death animation improved.
·         Added mute button on splash screen. For now it mutes all audio(music+ sound effects).
·         Removed “like us it’s motivating” pop up window on level screen.

Future Plans:
·         After purchasing a Construct 2 license, we are now able to add more levels. This is our priority.
·         After working on a game for World Game Development Championship 2013, we now know how to add achievements in a game. We plan to do this in WizTown Battle also.
·         Pause screen and more particle effects are also coming in next update.
·         We plan on making new character abilities and new Dragon Head abilities which will keep the game difficult but fair, both for players and the AI. J

·         And there are many other things we keep secret for now.

Sunday, December 29, 2013


After more than 30 hours of work, we finally put our game on 
GAME DEVELOPMENT WORLD CHAMPIONSHIP 2013


It was a truly learning experience for us and we enjoyed every part of it! In the beginning we felt like being on a game jam and we know how that feels, but as the deadline god started knocking on our clocks, we felt a rush we can't describe and we finished the game on time. 

It has one playable level and for the first time ever we made a couple of achievements to keep the players entertained a bit longer. We will show the game to everyone after the results of the contest! They are coming on the second of January 2014. The ones who make it to best 10 are going on a special course on game development with non other than ROVIO themselves!!!

After that, only one team will leave victorious!

We know that we are competing with millions of young professionals and amateurs like us, but the opportunity to participate in something this big is a reward
on its own!

Wish us luck and don't worry you'll play TnT G'bLn soon enough.